Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1143739
Regression
Yes
Game View stutters on Play Mode when memory contains a lot of class instances inside of List<T> with .NET 4.X
Reproduction steps:
1. Open the attached project inside of "Net4.x Freeze example.zip"
2. Open and Play "SampleScene"
Expected result: Game View does not stutter
Actual result: Game View does stutter
Reproduces on: 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Does not reproduce on: 2017.4.25f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deletion prompt is opened when trying to delete a Parent Blendtree State via delete shortcut
- “Assertion Failed”, “Invalid AABB a” and Mesh errors are thrown when editing Group Seed or Frequency settings for Tree Object
- “GetAllOverlapping failed…” error when clicking a GameObject during a custom picking pass in the Scene view for the second time
- “NullReferenceException” thrown when moving control points on a tree branch in Scene view
- [Linux] Player window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height
Resolution Note (fix version 2020.1):
Fix frequent GC collections occurring in the Editor.