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0
votes
By Design

Disabled scripts still call Awake function

Scripting

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Jan 07, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open attached project "awakescript.zip"2. Select "GameObject" from the hierarchy3. Make sure that "Testing.cs" scrip... Read more

1
votes
Fixed

Premultiply alpha is calculated incorrectly in LWRP Shader Graphs

Package: Scriptable Render Pipeline Lightweight

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Jan 05, 2019

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Version/s: 4.1.0

How to reproduce:1. Open the attached project2. Inspect in the scene view the "Cube" GameObject Expected: Cube color is whiteActual:... Read more

0
votes
Fixed

[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)

Package: Shader Graph

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Mar 07, 2019

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Version/s: 6.4.0

Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more

0
votes
Fixed

Selection of the sprite in the Sprite Editor Window changes size and off...

2D

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Mar 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a7

How to reproduce:1. Open attached project "Case_1134295_reproProject.zip"2. Select "smb1_misc_sprites" in the Project Window3. In th... Read more

0
votes
Fixed

The small Capsule Collider is pushed through the Mesh when Collision wit...

Physics

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Mar 06, 2019

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Version/s: 2018.3.0a5, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "t-15" Scene in the attached "PhysicsIssue.zip" Project2. Enter Play Mode Expected Behavior: The "Playe... Read more

0
votes
Won't Fix

[Object Selection Window] Navigating in search field with UP and DOWN ar...

Themes

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Mar 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a7

How to reproduce:1. Open attached project "Case_1134296_reproProject.zip"2. In Hierarchy, select "New Sprite" GameObject3. In Sprite... Read more

0
votes
By Design

Animation with "Copy From Other Avatar" Option gets the wrong Child Pref...

Animation

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Jan 22, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "Neko No Tatakai.zip" Project2. Navigate to Assets > Game Assets > Imported > Charact... Read more

0
votes
Duplicate

Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...

Timeline

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Feb 25, 2019

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Version/s: 2019.1.0a11, 2019.1.0b4

How to reproduce:1. Open the "Object_Custom_GetName_Crash.zip" project2. Open the "SampleScene.unity' scene3. Press Play4. Wait till... Read more

1
votes
Fixed

Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...

Timeline

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Feb 21, 2019

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Version/s: 2019.1.0a11, 2019.1.0b4

How to reproduce:1. Open the "ScriptingWrapperfor_Crash.zip" project2. Open the "SampleScene.unity' scene3. Press Play4. Wait till U... Read more

0
votes
By Design

GC is constantly allocating when using OnPostRender as a Coroutine on a ...

Scripting

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Feb 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project2. Open the CPU Profiler3. Enter P... Read more

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