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Collab calls "Save to Snapshot" even with Collab disabled
CollabSnapshot "Save to file" logs even with Collab disabled. Profiling the editor shows that the time is spent in “Unaccounted time... Read more
Project leaks memory between plays
Steps to reproduce:1. Open attached project "931748.zip"2. Open Task Manager and look at Unity's memory usage3. Open "Main" scene (m... Read more
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player...
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player after removing Sprite from Sprite Atlas when building stand... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce:1. Open attached project2. Load "ImportScene" scene3. Enter play mode Notes:1. Making inactive objects "PlantMana... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
[Renderer] Most vertex streams cannot be added
Adding vertex streams in the inspector has stopped working. Repro steps:1. Open Scene1 from the attached project, or create a new pa... Read more
AssetDatabase.GetSubFolders does not work at all since 2017.1
Repro: Run attached editor tests on 5.6 and 2017.1, note that: 1. The documentation is incorrect, it suggests that we accept absolut... Read more
Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...
Reproduction steps:1. Create a new project.2. Create an empty object.3. Add Cloth component to it.4. Move it to project window to cr... Read more
Audio Source affected by Reverb Zone even with Bypass Reverb Zones setti...
Steps to reproduce:1. Open attached Unity Project "BypassReverbZonesBug"2. Load Scene "Test"3. Enter Play mode4. Select Cube5. Unche... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used