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[UI] Cannot copy lighting properties from one Mesh Renderer component to...
Cannot copy lighting properties from one mesh renderer component to another, when you choose to paste component values it does not c... Read more
LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps: 1. Open user attached project 2. Enter Play Mode and observe the Console 3. Exit Play Mode 4. Repeat steps 2 and 3 a fe... Read more
[VR]OpenGL initialization is slow, resulting in a crash due to SteamVR o...
Steps to reproduce: 1. Create a new project 2. Download the SteamVR package 3. Set Graphics API to OpenGLCore 4. Open scene "example... Read more
RaycastAll sometimes misses objects when there is a mesh collider in the...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Select Leftmost object 4. Press "Fire missile" 5.... Read more
[Burst] Compiler compilation failure when a job calls UnsafeUtility.IsBl...
To reproduce: 1. Download attached project "ecs-rts.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Jobs > Burst Inspec... Read more
[Vulkan][LookDev] Editor crashes after closing Look Dev window when HDPR...
How to reproduce: 1. Create new project using HDRP template 2. Go to Edit -> Project Settings -> Player and under Other settings unc... Read more
Crash on StreamedBinaryWrite<0>::Transfer<Vector3f> while compiling scri...
How to reproduce: 1. Open the attached project 2. Open the "default" scene 3. Press Play 4. Double click on any galaxy 5. Double cli... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce: 1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip" 2. Load Scene "ReproScene" 3. Enter Play Mo... Read more
Merging Scenes via SceneManager.MergeScenes does not preserve Lightmap d...
Steps to reproduce: 1. Open the user-submitted project "MultiSceneMergeBug.zip" 2. Load up Scenes/Scene1 3. Drag Scene2 into the Hie... Read more
4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce: 1. Open tester-submitted project (TerrainVSFOV.zip) 2. Open "SampleScene.unity" scene 3. Prepare profiler for rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1