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UIElements exceptions after upgrade from Unity 5.6 to Unity 2017.1 and b...
- Download the Inventory Pro (by DevDog) package from the Asset Store in Unity 5.6 (you will see a pop-up window with some informati... Read more
Using OverrideGeometry on instantiated sprite produces different results...
Steps to reproduce:1. Open attached project2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeometry... Read more
[Windows/DX11] Standalone Window size is gradually getting bigger when s...
1. Create new project and set fullscreen mode to exclusive2. Start as windowed 800x480 window3. Hold alt and quickly tap <enter&g... Read more
[dx11] Exiting exclusive fullscreen mode corners window in top left inst...
1. Start as windowed 800x480 (other resolutions work too)2. Press alt+enter to enter fullscreen3. Exit fullscreen and notice that wi... Read more
[Camera] OnRenderImage: exception is not working while stencil value is ...
How to reproduce:1. Download and open attached project file2. Open "main" scene3. Play the scene Expected result: The red sphere use... Read more
[PLM] Progressive Lightmapper ignores some faces of quad meshes
When importing a quad mesh with "Keep quads" enabled (in mesh importer), some faces are seemingly ignored by the progressive pathtra... Read more
[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...
How to reproduce:1. Open the attached "VideoPlayerBug2" project and "Repro" scene2. Enter playmode, video clip should be played Expe... Read more
Look dev causes "An asset is marked with HideFlags.Dont save but is incl...
To reproduce: 1. In a new project, open the Look Dev window2. Build the project3. After the build, observe the console Expected: no ... Read more
[NavMeshComponents] Picking another NavMesh Agent as destination while i...
Steps to reproduce:1. Open attached Unity Project "SheepTagNavmesh.zip"2. Load Scene "Testing"3. Enter Play mode4. Select a werewolf... Read more
Keys section under Preferences uses the light skin
Steps to reproduce : - create a new project- create an animation in the Project Browser- go to to Preferences- select Keys and notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used