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Colors in gradients and color pickers show different colors when Linear ...
Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more
[Android]Apk building process fails when project has plugins and path ha...
To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more
Profiler window is unresponsive after selecting a sample that contains a...
Steps to reproduce:1) open the project2) open profiler3) turn on: "Deep Profile", "Profile Editor" and "Record"4) Click "BugReport/O... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[Compute] Multiple internal errors when compiling shader
Steps to reproduce: 1. Open attached project2. In console, notice multiple internal errors when compiling shader Compared to 5.0.4f1... Read more
[Avatar] Scene isn't reopened after configuring avatar
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Robot Kyle"4. Click on Avatar field to qui... Read more
SerializedObject_Get_Custom_PropInspectorMode crash after holding mouse ...
To reproduce:1. Open attached project2. Do not change layout of Unity3. Open "Test" scene4. Select "Cube" in hierarchy5. Drag header... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used