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Fixed in 2019.3.X

Fixed in 2017.4.X, 2018.4.X

Votes

1

Found in

2017.4.0f1

2018.3.0a1

2018.3.8f1

2019.1.0a1

Issue ID

1134231

Regression

No

View on second display appears squashed when build is launched in windowed mode

Windows

-

How to reproduce:
1. Open the attached "1134231.zip" project
2. Build project
3. Launch the build in an Exclusive Full-screen mode
4. Observe that in the second display, the ball is round
5. Re-launch the build in the Windowed mode
6. Observe that in the second display, the ball is squashed

Expected result: The ball in the second display is round in both cases, regardless of the windowed mode being checked or not.
Actual result: The ball appears squashed, when build is launched in windowed mode.

Reproducible with - 2017.4.0f1, 2017.4.24f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.1.0a8
Could not test on the latest 2019.1 and 2019.2 versions due to another issue (case 1140275; view the notes).

Notes:
- On 2017.4 and 2018.3.0a1 the issue was also present when launching build in full screen mode (not reproducible on 2018.3.0a2 and later).

  1. Resolution Note (fix version 2019.3):

    Fixed in 2020.1.0a15
    Backported to 2017.4.36f1, 2018.4.14f1, 2019.3.0f3

Comments (2)

  1. ippei

    Oct 25, 2019 10:32

    I received the following email from Unity Tech.
    And
    I have confirmed that this issue has been fixed in my differnt resolution multi display project.
    -------------------------------------------------------------------
    Thanks again for reporting the issue. After further investigation, we found out that issue you reported is fixed in 2019.2.9f1, 2019.3.0b1, 2020.1.0a2 and later versions.

  2. ippei

    Oct 16, 2019 09:53

    I think the following fixes are affecting this new issue.
    https://issuetracker.unity3d.com/issues/primary-screen-window-size-turns-to-native-when-using-more-than-one-display

    I hope this issue will be fixed as soon as possible for multi display contents.

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