Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
Issue ID
1134231
Regression
No
View on second display appears squashed when build is launched in windowed mode
How to reproduce:
1. Open the attached "1134231.zip" project
2. Build project
3. Launch the build in an Exclusive Full-screen mode
4. Observe that in the second display, the ball is round
5. Re-launch the build in the Windowed mode
6. Observe that in the second display, the ball is squashed
Expected result: The ball in the second display is round in both cases, regardless of the windowed mode being checked or not.
Actual result: The ball appears squashed, when build is launched in windowed mode.
Reproducible with - 2017.4.0f1, 2017.4.24f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.1.0a8
Could not test on the latest 2019.1 and 2019.2 versions due to another issue (case 1140275; view the notes).
Notes:
- On 2017.4 and 2018.3.0a1 the issue was also present when launching build in full screen mode (not reproducible on 2018.3.0a2 and later).
-
ippei
Oct 25, 2019 10:32
I received the following email from Unity Tech.
And
I have confirmed that this issue has been fixed in my differnt resolution multi display project.
-------------------------------------------------------------------
Thanks again for reporting the issue. After further investigation, we found out that issue you reported is fixed in 2019.2.9f1, 2019.3.0b1, 2020.1.0a2 and later versions. -
ippei
Oct 16, 2019 09:53
I think the following fixes are affecting this new issue.
https://issuetracker.unity3d.com/issues/primary-screen-window-size-turns-to-native-when-using-more-than-one-displayI hope this issue will be fixed as soon as possible for multi display contents.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a15
Backported to 2017.4.36f1, 2018.4.14f1, 2019.3.0f3