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Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
Issue ID
1134231
Regression
No
View on second display appears squashed when build is launched in windowed mode
How to reproduce:
1. Open the attached "1134231.zip" project
2. Build project
3. Launch the build in an Exclusive Full-screen mode
4. Observe that in the second display, the ball is round
5. Re-launch the build in the Windowed mode
6. Observe that in the second display, the ball is squashed
Expected result: The ball in the second display is round in both cases, regardless of the windowed mode being checked or not.
Actual result: The ball appears squashed, when build is launched in windowed mode.
Reproducible with - 2017.4.0f1, 2017.4.24f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.1.0a8
Could not test on the latest 2019.1 and 2019.2 versions due to another issue (case 1140275; view the notes).
Notes:
- On 2017.4 and 2018.3.0a1 the issue was also present when launching build in full screen mode (not reproducible on 2018.3.0a2 and later).
Comments (2)
-
ippei
Oct 25, 2019 10:32
I received the following email from Unity Tech.
And
I have confirmed that this issue has been fixed in my differnt resolution multi display project.
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Thanks again for reporting the issue. After further investigation, we found out that issue you reported is fixed in 2019.2.9f1, 2019.3.0b1, 2020.1.0a2 and later versions. -
ippei
Oct 16, 2019 09:53
I think the following fixes are affecting this new issue.
https://issuetracker.unity3d.com/issues/primary-screen-window-size-turns-to-native-when-using-more-than-one-displayI hope this issue will be fixed as soon as possible for multi display contents.
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Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a15
Backported to 2017.4.36f1, 2018.4.14f1, 2019.3.0f3