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Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce:1. Open the attached project and a scene "Volume01_Yggdrasil"2. In the Hierarchy window, select "Lighting" -> "R... Read more
[LWRP] Add to list button gives empty list when trying to add features t...
How to reproduce:1. Create a new project and install LWRP package2. In the Project window go to the Assets folder3. Right click ->... Read more
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...
Reproduction steps: 1. Open the "New Unity Project.7z" project2. Open "Test" scene3. Enter Play mode4. Press "B" Expected Result: "N... Read more
[macOS] objc_msgSendnsta-crash while importing an Asset
Steps to reproduce:1. Open a new project2. Import Demolition Media Hap player (https://assetstore.unity.com/packages/tools/video/dem... Read more
Resetting a Preset removes its type and renders it useless
If you right click at the top of the Inspector window of a preset and select Reset, it will remove the preset type from the preset r... Read more
[Metal] Lag occurs when viewports are fully concealed behind panels
How to reproduce:1. Download Test.zip project from the cloud (link in the comments)2. Go to Project window-> Materials-> Open ... Read more
Inspector blinks / flickers once when Inspector is visible, any object f...
How to reproduce:1. Open attached project "InspectorBugTest.zip"2. Make sure Inspector window is visible and any object from the Hie... Read more
Opening a window in -nographics mode crashes the editor
Crash in UIElements caused by the XR Management load of an editor window at start. Package workaround in place using public but undo... Read more
Duplicating game object crashes Editor on AwakeFromLoadQueue::DetermineQ...
Steps to reproduce:1. Open attached "duplicationBug.zip"2. Place the prefab in Prefabs/Block into the scene5. Select the block game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask