Search Issue Tracker

0
votes
Fixed

[WP8.1] A concurrent or interleaved operation changed the state of the o...

Windows Store Apps

-

Nov 17, 2015

-

Version/s: 5.2.2f1

[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more

0
votes
Fixed

[WebGL][Build][Chrome] CursorMode.Auto position is always the same

WebGL

-

Nov 13, 2015

-

Version/s: 5.2.0f3

Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more

0
votes
Postponed

External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge

WebGL

-

Nov 18, 2015

-

Version/s: 5.3.0f1

Repro steps: 1) Open the project and the scene in it2) Build and run it on MS Edge3) Try clicking on the first row of cursors4) Noti... Read more

1
votes
Fixed

errors when changing Rect Transform width in Layout Element component

UI

-

Nov 17, 2015

-

Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more

0
votes
Fixed

No option to retry/refresh after network connection is restored

License

-

Nov 18, 2015

-

Version/s:

Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more

1
votes
Fixed

[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...

Graphics - General

-

Jan 27, 2015

-

Version/s: 5.0.0b21

The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaround m... Read more

0
votes
Won't Fix

[Webplayer] dev console not showing up

Webplayer

-

Nov 18, 2015

-

Version/s: 5.3.0f1

-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

-

Nov 18, 2015

-

Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more

0
votes
Fixed

GI overridden by bad values from cache after using meta pass for emission

Global Illumination

-

Nov 01, 2015

-

Version/s: 5.3.0b4

It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more

0
votes
Fixed

SyncList update messages dont use configurable channel

Networking

-

Nov 18, 2015

-

Version/s:

SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.