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[WP8.1] A concurrent or interleaved operation changed the state of the o...
[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it2) Build and run it on MS Edge3) Try clicking on the first row of cursors4) Noti... Read more
errors when changing Rect Transform width in Layout Element component
To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more
No option to retry/refresh after network connection is restored
Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more
[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...
The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaround m... Read more
[Webplayer] dev console not showing up
-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more
Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
SyncList update messages dont use configurable channel
SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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