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[UWP][WSA] Xbox One controller recognized as Xbox 360
On WSA and UWP platforms "Xbox One" controller recognized as "Xbox 360". On editor the same controller is recognized as expected (Xb... Read more
[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...
To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip).2. Observe that the material on the cha... Read more
[tvOS] Screen.dpi not reported correctly
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Observe that Screen.dpi value is reported incorrectly (top rig... Read more
First burst from Mesh based Particle Sub-emitter emits all particles at ...
The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more
Color text on canvas becomes black during building in 2D project
1. Try to build project attached.2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text disa... Read more
When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps:1. Open attached project2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes)3. The "R... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[Android/IL2CPP] Crash when large value-type used as a param with generi...
App built from A* example scene crashes instantly on run if built with IL2CPP Read more
Colors in gradients and color pickers show different colors when Linear ...
Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed