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0
votes
Fixed

[IL2CPP][Mobile] 'System.Void AdditionalLightShadowMap::ExecuteRenderPas...

IL2CPP

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Feb 27, 2019

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Version/s: 2019.1.0b4

How to reproduce:1. Extract attached Unity project2. Open DevelopmentProject3. Build and Run on a device Reproduced with: 2019.1.0b5... Read more

0
votes
Fixed

[Editor] Unable to change editor "Layout" after importing any asset or a...

Themes

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Feb 28, 2019

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Version/s: 2019.2.0a7

Layouts cannot be changed if any asset or any package is imported in the project, with the error on console "Menu Window/Layouts cou... Read more

0
votes
By Design

Memory remains in use after each update to the Text Element when targett...

Camera

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Jan 31, 2019

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Version/s: 2018.3.3f1, 2018.4, 2020.2

How to reproduce:1. Open the user-submitted project ("Canvas Repro.zip")2. Build the project and observe its memory usage in the tas... Read more

0
votes
By Design

WebGL build is not respecting the StringComparison.InvariantCultureIgnor...

WebGL

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Jan 11, 2019

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Version/s: 2017.4.0f1, 2018.2.15f1

How to reproduce:1. Open the attached project2. Go to Menu bar -> File -> Build Settings -> Switch to WebGL platform and bu... Read more

0
votes
Fixed

ShaderLab shader is causing Unity to crash when closing the Editor or up...

Shaders

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Feb 28, 2019

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Version/s: 2017.4.1f1, 2018.1.0a4

How to reproduce:1. Open attached project "crash.zip" on a "Reproducible with" version Expected result: Unity does not crashActual r... Read more

0
votes
Fixed

[CPU PLM] Baked shadow angle is not taken into account for indirect bounce

Progressive Lightmapper

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Feb 28, 2019

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Version/s:

Steps to reproduce: 1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene2. In the Lighting Settings, make ... Read more

1
votes
Won't Fix

OnEnable is called twice if gameobject is disabled and enabled in Awake

Scripting

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Feb 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more

2
votes
Fixed

[Windows] Selecting prefab in Project window crashes the editor

Asset - Importers

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Feb 27, 2019

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Version/s: 2018.3.0f2

The crash can happen with either of these two stack traces:Object::GetInstanceIDGizmoManager::BuildGizmosFromGameObjectRecursive To ... Read more

0
votes
Won't Fix

[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0

Scripting

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Feb 04, 2019

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Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download and open my attached empty project "UndoTestProject.zip"2. Right click on "Assets" folder, select "Crea... Read more

0
votes
Won't Fix

[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...

Installer

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Feb 28, 2019

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Version/s: 2018.3.7f1

Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more

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