Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2019.1.0b4
Issue ID
1131673
Regression
No
[IL2CPP][Mobile] 'System.Void AdditionalLightShadowMap::ExecuteRenderPass(CoreRenderer)' error pops up when building on a device
How to reproduce:
1. Extract attached Unity project
2. Open DevelopmentProject
3. Build and Run on a device
Reproduced with: 2019.1.0b5.
Notes:
This issue can be reproduced only on 2019.1 version of Unity. Other versions lead to errors in Console.
Project build successfully with Mono Scripting Backend.
Devices under test:
Reproduced on:
VLNQA00030, Lge LG G2 (LG-D802), Android 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00173, Xiaomi Redmi 6 Pro (Redmi 6 Pro), Android 8.1.0, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
iOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment