Search Issue Tracker
By Design
Votes
0
Found in
2018.3.3f1
2018.4
2020.2
Issue ID
1122720
Regression
No
Memory remains in use after each update to the Text Element when targetting second Camera Display
How to reproduce:
1. Open the user-submitted project ("Canvas Repro.zip")
2. Build the project and observe its memory usage in the task manager
Expected result: the memory usage says around the same throughout
Actual result: the memory usage steadily climbs and stays in use even when the Play Mode is stopped
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3
Notes:
1. The issue does not reproduce when all cameras are targeting only Display one
2. The issue also reproduces in Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
The memory shoot is due to the presence of more than 1 audio listeners in the scene and the corresponding logging mechanism. Remove all the audio listeners except one and the memory usage remains stable.