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[MSAA|Editor] Unity Editor freezes for some time during object selection...
How to reproduce:1. Open the attached project (Unity5-SelectionLag.zip)2. Open ww2_base_08 scene3. Open Profiler and select Profile ... Read more
[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one ...
Steps to reproduced: 1. Open attached project "Deferred.zip"2. Open scene "Deferred"3. Inspect "Main Camera (1)" and "Main Camera (2... Read more
UserList::RemoveIndex crash on deleting Animator controller file from pr...
To reproduce:- Open attached project- Open "test" scene- In hierarchy select "Leopard_props" game object- In inspector click on anim... Read more
Terrain with Cast Shadows disabled produces shadowy artifact when is vie...
Steps to reproduce: 1. Open attached project2. Open scene "BUGSCENE"3. Select terrain and in its properties notice that "Cast Shadow... Read more
[Inspector] Empty preview panel is displayed for SpeedTree prefab select...
Steps to reproduce: 1. Start Unity Editor;2. Open attached project and 'test.unity' scene;3. Select 'Conifer_Desktop' prefab in the ... Read more
Making a copy of a struct does not properly copy it's values
Steps to reproduce: 1. Open attached project2. Inspect 'Test.cs' script, notice it makes a copy of a struct and compares their integ... Read more
[Crash][Freeimage] Importing JPEG crashes at FreeImage_SetTagValue
Steps to reproduce: 1. Open attached project2. Open folder "Textures"3. Notice that there is one image "trophy.jpg"4. Right-click an... Read more
Crash in UnityScene::AddRootToScene when loading scenes
To reproduce:1. Open Project_743188_Crash project2. Open Loading scene3. Enter Play modeActual result: Crash Reproduced in: 5.3.0b6,... Read more
Enabling Anti Aliasing affects "HBAO plus" plugin rendering buffer orien...
1. Open attached Unity project.2. Open "Test" scene.3. Move "Main Camera" close to the doors.4. Play the scene.5. Go to "Edit > "... Read more
[Editor] Using Alt+LMB Drag reverts texture parameters only
Steps to repro Notes: Behavior varies in 5.1x to 5.3, however I decided it was not regressive, but by design. ~ There is no definiti... Read more
All about bugs
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