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Using -nographics causes a command line license activation to fail
Reproduction steps: 1. Delete or rename ulf files in /Library/Application Support/Unity 2. Execute: /Applications/Unity/Unity.app/Co... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce: 1. Open the attached ownCloud Project 2. Open the "Bug Shader" Shadergraph 3. Click on the "Normal" Texture proper... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce: 1. Open the attached "Shadergraph weird normals" Project 2. Observe the Scene View Expected result: both Cube Obj... Read more
Color picker incorrectly offsets after Windows 10 Display Scale is changed
How to reproduce: 1. Open or create a Unity project 2. Create a UI Image, select it 3. Change your display Scale in your Windows 10 ... Read more
[Collab] .collabignore does not ignore directory if it is named identica...
To reproduce: 1. Open project 2. Push it to Collab Expected vs Actual: folder 'Some Dir/Assets' should not be uploaded to the cloud... Read more
[Windows, Terrain] Error messages generated for every crunched terrain t...
To reproduce: 1. Open the attached project 2. Make sure the Terrain's texture is using Crunch Compression 3. Play the scene Expecte... Read more
[Shortcut Manager] Shift + Space doesn't work
Steps to reproduce : - try to maximize any window with shift + space and notice it won't work *Note : Regression from 2018.1. Read more
Saving/applying changes to assets multiple times in editor slightly modi...
To reproduce: 1. Open project 2. Open the RaceEventPinView.prefab on a text editor. 3. Copy the line 24290 to a new file. 4. Open th... Read more
[IL2CPP] Build is crashing with generic layouted structure
Steps to reproduce: 1. Open user attached project 2. Select Android platform 3. Build & Run Expected result: IL2CPP builds should n... Read more
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effect...
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effector to Hand Effectors using the Animation C# jobs Example Us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion