Search Issue Tracker
Fixed in 5.4.0
Votes
6
Found in
5.3.0f4
Issue ID
753610
Regression
Yes
[WebGL] StateMachineBehaviours not executing
-e: see title
-repro:
--build & run test scene of attached project
--Press the W key to run the animation.
--NOTICE The animation is playing, but the object is not destroyed because the animationStateBehaviour on the Testanim state isn't executed
--expected outcome: object is destroyed after player animation
-repro: 5.3.0p1
-no repro: 5.2.3f1 + 5.4.0a6
Comments (8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when editing the MeshFilter during PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
FlorianBaptiste
Jan 10, 2016 22:18
Same, I have a the issue on Xcode
apixalET
Dec 28, 2015 00:35
Can confirm this error for my iOS build as well. Errors as shown in xCode:
---
Initialize engine version: 5.3.0f4 (2524e04062b4)
Script error (gridWalker_Behavior): OnStateEnter() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateExit() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateUpdate() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateMove() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateIK() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateMachineEnter() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
Script error (gridWalker_Behavior): OnStateMachineExit() can not take parameters.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 411)
---
gridWalker_Behavior.cs
---
using UnityEngine;
using System.Collections;
public class gridWalker_Behavior : StateMachineBehaviour
{
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
gridWalker GridWalker = animator.gameObject.GetComponent<gridWalker> ();
GridWalker.pullTrigger ();
}
}
---
a3dline
Dec 18, 2015 15:04
on ios in xcode too