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[Improved Prefab] Nesting changes made in Prefab Mode are not saved on s...
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main sce... Read more
Bones detach from Sprite when Unity Editor window is out of focus
Steps to reproduce:1. Open project2. Play animation in the Animation window3. Press on any other application window that is not Unit... Read more
physx::Gu::Facet::silhouette crash when colliding with multiple colliders
Steps to reproduce:1. Open QA-Supplied project2. Open Scene "Main"3. Press Play and wait for roughly a couple of minutes Expected: n... Read more
Bones while animating 2D Character snaps to weird postions
Steps to reproduce:1. Open original project "PortraitAnims.zip"2. Open Animation window and press "Record"3. Try to rotate bones aro... Read more
Editor runs out of memory splitting the mesh into submeshes while import...
How to reproduce:1. Create new project and add attached "untitledd.fbx" model2. Wait a few seconds for Editor to start importing----... Read more
[Android] Error of "Failed to extract resources needed by IL2CPP" when b...
To reproduce:1. Open attached project2. Make sure it is on android platform3. Go to player settings and see if Split Application Bin... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Build for iOS and deploy to device4. Click "Play1" or "Play2" to star... Read more
Assigning a material to a Projector causes the Editor to crash
Steps to reproduce:1. Download and open the attached project2. Assign a Material to the Projector Result: crash Reproduced on 2019.1... Read more
Asset Store window opens HUB instead
Repro: 1. start a new project with Unity 2019.4.0a42. open the Asset Store Window3. Notice the window is blank but the HUB opens ins... Read more
[Linux][Vulkan+NVIDIA] Texture errors when layering on Terrain
-e: see title, when adding layers and painting them on top of another texture errors are shown--works with OpenGL+NVIDIA, works on I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked