Search Issue Tracker
[Regression][OSX] Launcher window cannot be closed when opening it throu...
Steps to repro: 1. Open Unity on OSX; 2. In the Launcher window sign out of your account; 3. Create new project; 4. In the Editor C... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
[Compatibility] Opening 5.5 project in 5.4 gives memory issue and crashes
Small project created in 5.5 causes Unity to run out of memory when opened in 5.4 Repro steps: 1. Open Attached project in 5.4.1f1 ... Read more
[Emit] Using Emit() spawns particles in the wrong location when the syst...
Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps: 1. Open Scene1... Read more
5.5b4 Gradle Build for Android
Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6) Tue, 27 Sep 2016 18:46:48 GMT Branch: 5.5/staging STR 1. Open repro project 2.... Read more
Adjusting Transform values of multiple Canvas child objects that are far...
Reproduction steps: 1. Open the "UISlowDownTest.zip" project. 2. Open the "TestScene" scene 3. Play the scene 4. Hold UP arrow for a... Read more
WebGL build crashes if "Strip Engine Code" is enabled
To reproduce: 1) Open the project attached by the user 2) Build "Offline_tablet" scene for WebGL 3) Open the build and notice the cr... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more
Pivot point is not deleted properly with undo, clicking it results in a ...
Steps to reproduce: 1. Open attached project 2. Open "testscene" scene 3. Select "NewObject" in hierarchy view tab 4. Go to GameObje... Read more
[iOS] When "input.Gyro.enabled=true" is set, "input.Gyro.rotation" doesn...
Reproduction steps: 1. Open the attached gyro project. 2. Build and run "1" scene. 3. Rotate a device. - Gyroscope is bound to came... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP SubMeshUI remains maskable when parent TextMeshProUGUI is set to non-maskable
- Redundant empty space on tooltip for 'Cast Shadows' option for Additional Lights
- "Recursive serialization is not supported" error is shown when starting a project in batch mode when the Library folder is deleted
- The selection outline appears on the first dropdown when another dropdown is selected
- The icon-image path in a UXML file is not updated when a texture is renamed or moved after modifying and saving the UXML file in the UI Builder