Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1140398
Regression
No
Scripted Importer fails to correctly register dependencies of imported Assets that are dependant on each other
How to reproduce:
1. Open user-submitted project (repro_634401)
2. While Unity is open, copy the contents of the 'New_Data' folder(located in root project folder) into the Assets/Data folder
3. Right-click the 'First' asset and 'Select Dependencies'
Expected result: 'Third' asset is among the dependencies for the 'First' asset
Actual result: 'Third' asset is not listed as a dependency for the 'First' asset
Reproducible with: 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Could not test with: 2017.4.24f1(TextAsset does not take 1 argument for its constructor)
Notes:
Reimporting the 'First' asset lists 'Third' as one of the dependencies correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment