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[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more
[TrailRenderer] Editor crashes when instantiating a particle system from...
Steps to reproduce: 1. Open attached project2. Open and play 'Tower_AI' scene3. Open scene view and move one of the cubes closer to ... Read more
[WSA][UWP] Can't change supported orientations in Visual Studio applicat...
Can't change supported orientations in Visual Studio application manifest. Repro steps:1. Create empty project;2. In "player setting... Read more
Empty Scrollbar causes crash when trying to move it
Repro steps:1) Import my attached unitypackage and open scene in my package2) Play and try dragging the text in Game window3) Notice... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package.In the Export Package window, click on the name ... Read more
[Text] Doesn't render at specific rotation
Repro steps:1) Open the project and RotatedTextScene scene in it2) Play it and notice there is only gray color in Game View3) Select... Read more
iOS SDK: Xcode and app are freezed if user declines incoming call that i...
For asset package only1. Play Ads2. Receive the all while Ad is playing3. Decline the call Actual result:Xcode and app are freezedPl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used