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0
votes
Fixed

[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Grap...

Package: Scriptable Render Pipeline Lightweight

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Feb 01, 2019

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Version/s: 5.2.3

On 2018.3.4f1 this is also reproducible on Android To reproduce:1. Open attached project2. Build for Oculus GO Actual result: graphi... Read more

0
votes
Not Reproducible

Crash on block_remove or tlsf_free when entering Play mode after using 3...

Scene Management

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Jan 24, 2019

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Version/s: 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "VegetationPainter_Crash.zip" project2. Open the "Test_Level.unity" scene3. Select VegetationPainter -&... Read more

0
votes
Fixed

[DX12][LWRP] "m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end" ex...

Windows

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Feb 01, 2019

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Version/s: 2019.1.0b2

"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown on changing color space Linear to Gamma. Steps to rep... Read more

0
votes
Won't Fix

Mesh Collider generates incorrect collider shape when the convex option ...

Physics

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Jan 31, 2019

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Version/s: 2018.3.0a5, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download 1122870_repro.zip and open "test" scene2. Enable Convex collider for cylinder game object Expected re... Read more

1
votes
Fixed

Editor/Player crashes when the logfile path contains non-ASCII characters

Themes

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Feb 01, 2019

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Version/s: 2019.1.0a13, 2019.1.0b1, 2019.2.0a1

How to reproduce:1. Create a shortcut for Unity Editor2. Add a -logfile command line argument followed by a path, containing non-ASC... Read more

0
votes
By Design

Prefab Edit mode ignores Sprite's pixels-per-unit setting

Scene Management

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Jan 31, 2019

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Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "Bug (prefab editor).zip"2. Observe button in Scene, notice that button texture is mappe... Read more

0
votes
By Design

Incorrect position using <Position> instead of <Transform> when changing...

Scripting

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Nov 30, 2018

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Version/s: 2018.3.0a1, 2018.3.0b10, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more

3
votes
Won't Fix

Continuously updating colorMultiplier for a Selectable's colors allocate...

uGUI

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Jan 30, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open user-submitted project (ColorTest) and 'SampleScene' scene2. Enter Play Mode3. Open the Profiler window and... Read more

0
votes
Fixed

Wind Zone effect is not prewarmed on a particle system after reopening t...

Visual Effects - Legacy

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Jan 31, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download 1122824_repro.zip and open "test" scene2. Enter play mode3. Notice that wind effect isn't prewarmed I... Read more

0
votes
Duplicate

[Android][Unity 2017.4] Textures appear black in Player on particular de...

Mobile Graphics

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Jan 25, 2019

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Version/s: 2017.4.16f1, 2018.2.17f1, 2018.3.0b3

Steps to reproduce:1. Open the attached project2. Build and run to androidNotice that while loading, Unity logo appears as a black r... Read more

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