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Burst compiler floating point operation with int enums provides incorrec...
Steps to reproduce:1. Download attached project2. Enter play mode Expected results: Burst and non-burst IJob returns the same result... Read more
[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lighti... Read more
Editor crashes on selecting a texture preset with different settings
Steps To Reproduce: Scenario 1.1. Create a project.2. Import 2 images(Say image1 and image 2).3. Change the texture type of image 1 ... Read more
Error of TlsException when System.Net.Http.dll is used for HTTP in the e...
To reproduce:1. Open attached project2. Open Sample scene3. Press Play4. Check the console for the error Actual result: System.Net.H... Read more
UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS
To reproduce:1) Open attached project and scene2) Build and run it3) Change URL to something that would quickly finish requests4) Ma... Read more
[Profiler] Errors are thrown when switching to ADB profiling.
Errors are thrown when switching to ADB profiling from WiFi profiling. Steps to repro:1. Create new project.2. Create a Cube.3. Swit... Read more
AvatarMask Inspector transforms field doesn't show all transforms from t...
Steps to reproduce:1. Open original project "TestAnimMask.zip"2. Create a new Avatar Mask (Right click in Assets window 'Create ->... Read more
AO textures imported from 2018.2 have no data in the G/B channels
Steps to reproduce1. Open original project "RGB File Size.zip"2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected res... Read more
Blend Shape Normals are always calculating even when it's set to None in...
To reproduce:1. Open the attached project2. Verify that the Blend Shape Normals Importer Settings is set to None3. Re-import the "20... Read more
Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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