Search Issue Tracker
Fixed in 0.2.4-preview.44
Votes
0
Found in [Package]
0.2.4-preiview.41
Issue ID
1105106
Regression
No
Burst compiler floating point operation with int enums provides incorrect results compaired to non-burst results
Steps to reproduce:
1. Download attached project
2. Enter play mode
Expected results: Burst and non-burst IJob returns the same result
Actual results: Burst IJob returns -6 and non-burst return 4.294967E+09
Reproduced with: 2019.2.0a4, 2019.1.0b2, 2018.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
Add comment