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Input.touchCount does not release multiple touches after leaving Play Mode
How to reproduce:1. Open attached project "case_1079640-TouchTest"2. Load Scene "Main" and enter Play Mode3. Touch screen inside the... Read more
Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
Repro steps (easy):1. Download the attached project2. Open the sample scene3. Notice the Canvas_child Prefab instance scale is now 0... Read more
[Realtime GI] Toggling between additively loaded scenes quickly leads to...
Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch2. Build standalone player and run it... Read more
[Windows] OSX Standalone Player built from Windows Editor fails to launch.
This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro:1. In Windows, build OSX Standa... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapper"... Read more
[Mobile Notifications][Android] Notifications aren't delivered after clo...
Repro steps:1. Open QA attached project2. Build and Run on Android3. Press the "Schedule Notification" button4. Close the app Actual... Read more
Editor crashes with Transform::GetTransformAccess after building scene w...
How to reproduce:1. Open attached project "Project Burst"2. Build and Run project3. Wait until project finishes and runs the build--... Read more
Weird Z Coordinate translation appears when using Weighted Tangent on th...
Reproduction steps:1. Open the "AnimatorWeightedCurve.zip" project2. Click on "NewAnimation" in the Project window3. Change the avat... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project2. Look at the Game View3. "Main Camera" -> "HDR" -> uncheck/"off"4. Look at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size