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Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce:1. Open attached project "UnityBug.zip"2. Right click in the Project View and create two new scriptable objects("... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps:1. Open the attached project(9:56 AM).2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G).3. Click Unified Model.4.... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce:1. Open the attached project2. Open "Test.shader"3. Uncomment the code and save the file using Windows or Mac line ... Read more
Rearranging windows causes window overlap and flickering game window
Steps to reproduce:1. Create new project2. Separate Scene and Game windows so they are both visible3. Under them put Project window ... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce:1. Open user-supplied project2. Load scene "scene"3. Hit play and observe the Game View Expected result: Both Image... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. "Window" -> "Tile Palette"4. Select "Wall Brush" inst... Read more
Transform tools' Axis offset when using hierarchy search
To reproduce:1. Create empty project, select a camera2. In Scene view select one of the transform tools (example: click W for Move t... Read more
Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce:1. Open the attached project2. Open the ExampleScene scene3. Play the scene4. Observe the errors Actual results: ... Read more
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps:1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip";2. Select File -> Build & Run;3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow