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[HDRP] Camera preview shows Scene window gizmos
How to reproduce:1. Open the attached "case_1132540-PreviewCameraGizmo" project2. Open the "EnemyTestScene" scene3. Select the Camer... Read more
Shader code fails to be Generated when Graphics API set on OpenGLES20
To reproduce: 1. Download attached project and open it in Unity2. Open "SampleScene" scene3. In the Project window select "test.shad... Read more
[HDRP] Area Lights are serialized incorrectly when using HD Render Pipeline
Addition: Tube and Rectangle are types are also serialized as Point typeArea Light type: Disc also is not serialized correctly (repr... Read more
[Realtime GI][Mobile] Some part of environment lighting is missed on mob...
To reproduce:1. Use [Lighting] Mobile FTP project or use project attached by QA2. Bake lighting for Realtime scene3. Build and launc... Read more
[WebGL] Mouse Input.GetAxis is not detected in WebGL until Controller is...
How to reproduce:1. Open attached Unity project2. Build and Run on WebGL3. Press "Space" until MainGame scene is loaded4. Move mouse... Read more
Microsoft Media Foundation and IMediaCapture callback is not called in E...
Steps to reproduce:1. Download attached project2. Open LoopbackSample scene3. Enter play mode (make sure you have a web cam)4. Press... Read more
[GLES3][Adreno] Graphical artifacts are rendered on Adreno 630 with Andr...
Key components for reproduction: Android 9, GLES 3 and Adreno 630Running on Vulkan does not reproduce the issue To reproduce:1. Buil... Read more
String doesn't change when its value is modified in the YAML scene and F...
How to reproduce:1. Open attached Unity project2. Enter the play mode Expected result: "This is the MODIFIED value" is printed in th... Read more
Errors when importing prefab from Unity Package file
Reproduction steps:1. Open the project from "PGF1Grading.zip"2. Import assets from Unity Package from a file "CivitareseFrank_Week3P... Read more
Standalone Application still has focus when SW_SHOWMINIMIZED Script is a...
How to reproduce:1. Open attached project2. Open SampleScene3. Go to "PlayerSettings" and set "FullscreenMode" to "Windowed"4. Set "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window