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[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...
How to reproduce:1. Create a new project2. Create two or more scenes3. Load them into hierarchy4. Reopen the project=> Notice err... Read more
Multiple undo operation made to instance of multiobject prefab crashes u...
Steps to reproduce: 1. Create new project2. Create new scene3. Create "Cube"4. Drag "Cube" to project tab to create a prefab5. Selec... Read more
Calling EditorUtility.OpenFilePanelWithFilters crashes unity
To reproduce:1. Open attached project2. Use the menu item called "Test/Find component in scenes"3. Editor crashes Read more
Animation does not begin playing when Animator component is enabled at r...
How to reproduce:1. Open the attached project2. Open and Play Scene1 scene3. Click on "Enable animation" button (it will enable anim... Read more
OpenGL ES 3.0 Issues with Custom Shader on some android devices
When publishing and running builds for Android using the Auto Graphics API or OpenGL ES 3.0, the text using the TMPro_SDF-Surface sh... Read more
Crash with UI button
-e: see title, disabling the button makes it work -repro:--open attached project--play scene in editor--notice it runs and just show... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more
[UWP][WSA] package name with dot and number causes errors in generated s...
Reproduction steps:1. Create any project with dot symbol in it (for example "Project1.0.0");2. Build the solution (WSA or UWP);3. Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects