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[Windows] Graphic errors/glitches when running player fullscreen
-e: when running the player in fullscreen with quality setting "High" or lower there are a lot of glitches to be seen --doesn't do i... Read more
Parts of the editor stay light grey when Unity Pro is activated
How to reproduce: 1. Open any project with Unity Personal 2. Help/Manage License 3. Activate Unity Pro Expected result: Unity edito... Read more
[Android] AndroidJavaProxy causes AndroidJavaException when a byte array...
Steps to reproduce: 1. Open user attached project 2. Export Android project using the build system of Unity 3. Open exported project... Read more
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in ...
To reproduce: 1. Open user's attached project 2. Check Canvas Inspector window > Test One script component > Sprite Prefab field (ma... Read more
Editor freezes when viewing/building asset bundles if a custom font is u...
Steps to reproduce: 1. Open the attached project 2. Open the Test_Scene 3. "New Text" GO/Text Mesh component -> change Font to Aveni... Read more
[SRP] Camera.SetReplacementShader() does not work
To reproduce: 1. Open repro project 2. Play 'DemoScene' scene Expected: camera shader will be replaced Actual: shader is not applie... Read more
An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Notice the Agent get's stuck on the edge of the NavMesh Expe... Read more
Crash when opening a project with 2018.1.0f2 with Unity HUB
I have been experiencing crashes when opening projects with the Unity HUB. The crashes are intermittent so there are no exact repr... Read more
[Timeline] Initial scale of gameobject is not recorded while creating an...
Initial scale of the game object is not recorded while creating animation through the timeline. The scale is recorded once the user ... Read more
Network manager menu UI is scaled improperly in builds if moving window ...
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors To reproduce: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected