Search Issue Tracker
[IL2CPP] DllNotFoundException: Unable to load DLL 'sqlite3': The specifi...
Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run it for iOS.4. Check... Read more
Parts of the model stay out of camera view when the model is clipped by ...
The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. T... Read more
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce:1) Open the attached project.2) Press pl... Read more
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for r... Read more
[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...
Steps to reproduce:1) Create a new project.2) Create a cube prefab in the Assets folder.3) Delete the Cube object from scene.4) Drag... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more
[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode with a VR headset connected Expected result: Camera i... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce:1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, ... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce:1. Open project2. Play scene3. Type 'é' character to input field (alt + E, then press E again )4. Build and run scene f... Read more
[Android] Spot light is too bright on low-end devices
Reproduction steps:1. Open the attached project;2. Build "Scene" scene to device;3. Open an app in the device;4. Click "Load 5_3_8f1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS