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[Timeline] Game and Scene windows are not refreshed when undoing "Clip R...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Open Game window and Timeline window. 4. Sele... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce: 1. Open attached project 2. Open scene named "scene" 3. Click on "Aydan" game object 4. On the Controller compon... Read more
Occlusion culling not occluding
Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject" 2. Open Scene "Desert_static" 3. Disable Occlusion Culling Visualization 4. Look ... Read more
Scriptable Object's icon is missing in the Inspector in 5.6
Steps to reproduce: 1. Open attached project "933112.zip" 2. Right click on the Project View and create a new "Custom Scriptable Obj... Read more
Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce: 1. Open attached project "UnityBug.zip" 2. Right click in the Project View and create two new scriptable objects... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
EditorGUILayout.Popup method does not account for GUI.matrix scaling
Reproduction steps: 1. Open the attached project(9:56 AM). 2. Go to Atlatl > Creation Graph (Ctrl(Cmd)+G). 3. Click Unified Model. 4... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Rearranging windows causes window overlap and flickering game window
Steps to reproduce: 1. Create new project 2. Separate Scene and Game windows so they are both visible 3. Under them put Project wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up