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[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce:1. Open attached project2. Load "ImportScene" scene3. Enter play mode Notes:1. Making inactive objects "PlantMana... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
[Renderer] Most vertex streams cannot be added
Adding vertex streams in the inspector has stopped working. Repro steps:1. Open Scene1 from the attached project, or create a new pa... Read more
AssetDatabase.GetSubFolders does not work at all since 2017.1
Repro: Run attached editor tests on 5.6 and 2017.1, note that: 1. The documentation is incorrect, it suggests that we accept absolut... Read more
Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...
Reproduction steps:1. Create a new project.2. Create an empty object.3. Add Cloth component to it.4. Move it to project window to cr... Read more
Audio Source affected by Reverb Zone even with Bypass Reverb Zones setti...
Steps to reproduce:1. Open attached Unity Project "BypassReverbZonesBug"2. Load Scene "Test"3. Enter Play mode4. Select Cube5. Unche... Read more
[ARKit] Unity crashes when building a scene
To reproduce:1. Create an empty project2. Import ARKit from the Asset Store3. Go File-> Build4. Select UnityParticlePainter scene... Read more
[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...
Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more
m_TransformData.hierarchy == NULL and crash on Transform::CountNodesDeep...
To reproduce:1. Create new project2. Import ARKit from the Asset Store3. Open UnityParticlePainter scene4. If Unity hasn't crashed y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant