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3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

6
votes
Fixed

[OSX] 'Socket: unable to join multicast group, error: Address already in...

Networking

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Feb 29, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Create an IP alias- Use the command '$ sudo ifconfig lo0 alias 127.0.0.2' to create a loopback alias- More deta... Read more

1
votes
Fixed

[AppleTV][Metal] Rendering breaks with Anti Aliasing enabled on AppleTV ...

tvOS

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Mar 14, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open attached project2. Make sure 'Anti Aliasing' is enabled in Quality Settings (reproduces with 2x, 4x and ... Read more

0
votes
Fixed

Editor freezes when capturing a Player snapshot through Memory Profiler

Linux

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May 05, 2020

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Version/s: 2019.3.12f1, 2020.1.0b7, 2020.2.0a8, 2020.2.0a10

Reproduction steps:1. Open a new or an existing project2. Open the Package Manager window and install the Memory Profiler package3. ... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...

Windows

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Oct 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

2
votes
Fixed

Null reference exception when connecting GPU Event to SubGraph Start

Package: Visual Effect Graph

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Oct 10, 2020

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Version/s: 10.1.0

How to reproduce:1. Open the attached project "1284053.zip"2. Double-click "New VFX" in the Assets folder3. In opened VFX graph find... Read more

0
votes
Not Reproducible

Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...

Shader System

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Aug 11, 2020

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Version/s: 2019.3, 2019.3.9f1

How to reproduce:1. Open the build2. Enter tutorial (after opening credits)3. After the tutorial is loaded, press ALT + R to reload ... Read more

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