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[OSX] Editor crashes after build and run project on Android device
How to reproduce:1. Create a new project2. Switch platform to Android3. Change bundle identifier4. Build and run on Android deviceRe... Read more
[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...
Reproduction steps:1. Open the attached "Archive" project.2. Build and run it for iOS (Simulator SDK).- Application crashes: thread ... Read more
Transform handle is not centered when zooming out gameobject in Unity 5.5
To reproduce:1. Create a new project2. Create and select cube3. Rotate view that x axis would be in the front4. Zoom out in the scen... Read more
[WebGL] Changing scenes result in black screen when Split Application Bi...
To reproduce: 1. Download and open attached "repro916836.zip" project.2. Build and run on WebGl platform.3. When project loads press... Read more
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling...
To reproduce:1. Open attached Unity project "AutoTiling.zip"2. Open "Test" scene3. Click on "wood with caps" object in the Hierarchy... Read more
New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more
ArgumentException: Cannot set Request Header when trying to upload to Fi...
ArgumentException: Cannot set Request Header Content-Length - name contains illegal characters or is not user-overridable How to rep... Read more
error CS1525, while using ternary operator whitout spaces in a script
Reproduction steps: 1. Open attached project. Expected: no errorsActual: 2 errors:Assets/TestError.cs(14,15): error CS1525: Unexpect... Read more
Duplicate packages appear when creating new project and adding asset pac...
To reproduce:1. Open Unity and download any asset from the store, close Unity2. Find location of a downloaded package in PC storage ... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS