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Copying import settings on a fbx from a Preset made from another fbx may...
Certain import settings with presets cause missing references in prefab and scene : Reproduction Steps: 2018.2, start new 3D proje... Read more
GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph... Read more
Unity behaves differently when maximized on Mac
How to reproduce: 1. Open attached project(ParaLily.zip) 2. Open Scene Assets/!Scenes/1-5 3. Set Maximize On Play to true in the Gam... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress. All sprites atlases are in Atlases folder and all... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps: 1. Open the attached project. 2. Build and run it for WebGL (Use Google Chrome browser). 3. Open developer conso... Read more
[OSX] Reflection Probes with Particles System causes flickering in the G...
Reproduced on: 1. Open the attached project "New Unity Project (7).zip"; 2. Open the test.unity scene; 3. Make sure that you are usi... Read more
Time.realTimeSinceStartup is not updated on Android when the app is set ...
To reproduce: 1. Open the attached project file 2. Build and Run for Android. 3. Launch application on a device 4. Disconnect device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object