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[Incremental GC] Crash after enabling Incremental GC in Editor and tryin...
How to reproduce:1. Open "CrashGC" project2. Go to Player Settings --> Enable "Incremental GC"3. Expand "Scripting Backend" setti... Read more
Custom Lightweight Shaders are broken in the build
How to reproduce:1. Open attached Unity project2. Build and run game Expected result: Shaders are not broken and Canyon is visible a... Read more
There is no plugin for TMPro for Linux
To reproduce:1) Create new project2) Go to "Window -> TextMeshPro -> Font Asset Creator"3) Either close both windows or try ge... Read more
[iOS] GraphicsPerf Particles Collision scene memory regression
To reproduce:1. Clone this repo: https://github.com/cinight/GraphicsPerf or use project attached by QA2. Switch platform to iOS3. Bu... Read more
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
Editor crashes when setting ulong.MaxValue to RectTransform.anchorMax
How to reproduce:1. Open attached project "Case_1119918_anchorMax.zip"2. Open "TestMainScene" scene3. Enter Play mode Expected resul... Read more
Inspector breaks and throws NullReferenceException after editing any Scr...
How to reproduce:1. Open the attached "ProtoJump.zip" project2. Double click on "Speedy" prefab in the Prefab folder to enter Prefab... Read more
Object picker cannot be used to assign missing script when having missin...
To reproduce:1. Open any project2. Create a script and add it to GameObject3. Close the project4. Move the created script outside th... Read more
Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene2. Navigate to the Lighting Settings and make su... Read more
Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...
How to reproduce:1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project2. Change the x coordi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked