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WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Make sure that your rendering path in the Main Camera ... Read more
[IAP] "TypeLoadException" occurs while using "UnityEngine.Purchasing"
Updated package 2.0.3 added to package manager, which should fix SImpleJson load issue when users upgrade from 2.0.1 to 2.0.3. Added... Read more
[Hololens]Captured video/Image is unable to save in the gallery of Hololens
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro: 1. Open the attached project > Switch to Univer... Read more
Different number of Assembly compilations depending whether Asset Refres...
To reproduce: 1. Open the user's attached project 2. Open the "Sample Scene" under Assets\Scenes 3. Build it using the menu from the... Read more
[Package Manager] ArgumentException on selecting subfolders of "Packages...
ArgumentException is thrown on a console while selecting folders inside "Packages" folder from Two Column Layout project tab. Steps... Read more
Steam overlay artifacts appear in the Visual Studio opened from within U...
To reproduce: 1. Import the Steamworks package to an empty project 2. Add the SteamManager.cs from "Assets\Scripts\Steamworks.NET" t... Read more
[XR] Editor freezes when using ARCore instant preview on Mac
[XR] Editor freezes when using ARCore instant preview on Mac Steps to reproduce : 1) Open the attached project or download from h... Read more
[Android] SystemInfo.systemMemorySize returns the incorrect value for On...
To reproduce: 1. Open project 2. Build and run on Android on One Plus 5 or Samsung S9+ 3. Notice that: -On a Samsung S9+ (model numb... Read more
Shadows disappear after culling the Occlusion of static gameObjects
Reproduction steps: 1. Open the attached project "occlusion.zip" 2. Open the scene "start"; 4. Clear Occlusion Culling data; 5. Obse... Read more
MonoManager access violation when executing method in batch mode from ba...
When creating a project entirely from batch mode, and then trying to launch it a second time with -executeMethod, the Editor process... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object