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0
votes
Duplicate

Crash in ForwardRenderLoopJob, when entering Play mode

Camera

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Oct 07, 2015

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Version/s: 5.3.0b1

To reproduce:1. Open attached project2. Open 07_Begin Scene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more

0
votes
Fixed

[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize

VR

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engine... Read more

0
votes
Fixed

[IL2CPP] Array.SetValue does not set proper values from enum

IL2CPP

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Sep 30, 2015

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Version/s: 5.2.1f1

1. Open attached project2. Build to iOS with IL2CPP3. Array.GetValues will return wrong values Note: no repro with mono backend Read more

0
votes
Fixed

[IL2CPP] TextArea not working

WebGL

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Oct 05, 2015

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Version/s: 5.3.0b1

-e: see title, works in 5.2.1 -repro:--build and run attached project--NOTICE TextArea isn't displayed in the scene Read more

0
votes
Fixed
1
votes
Not Reproducible

Caching rash bug with WebGL and Chrome

WebGL

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Sep 23, 2015

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Version/s: 5.2.0f3

Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

6
votes
By Design

Commands with duplicate names call wrong command.

Networking

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Oct 07, 2015

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Version/s:

when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more

0
votes
Fixed

OnPreCull & OnPreRender FOV change regression since 5.1.3

Camera

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Sep 11, 2015

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Version/s: 5.2.0f3

Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project.2. Build and run this project.3. Select native screen resolution and make sure "Windowed" check box ... Read more