Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4.25f1
2020.3.6f1
2021.1.5f1
2021.2.0a15
Issue ID
UUM-3253
Regression
No
[macOS] Cannot set multi-key shortcuts if a single letter is already used as a shortcut
Reproduction steps:
1. Open any Unity project
2. Go Unity -> Shortcuts
3. Find Stage/Edit Prefab in Isolation
4. Try to set its shortcut to Option + P
Expected result: The shortcut is set successfully
Actual result: Binding conflict is thrown saying that P is already assigned to another function, however, the Option+P combination is not set anywhere
Reproducible with: 2019.4.25f1 (Note 3), 2020.3.6f1, 2021.1.5f1, 2021.2.0a15
Could not test with 2018.4.33f1 because there are no shortcuts settings available
Notes:
1. Unity should perceive P and Option+P as different combinations but does not
2. This does not seem to occur with all combinations the same way, and I found it hard to understand what causes this
3. In 2019.4.25f1 there is no Prefab in isolation bind, so try binding Main Menu/GameObject/3D/Quad with control + P (says that P is bound)
-
Resolution Note:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
This is a duplicate of issue #UUM-5103