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[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more
Animation's unexposed parent's transform is added to the child object's ...
How to reproduce:1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity")2. In the Project Window under t... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more
mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...
Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more
[GraphView] Default input field still remains even after it's been repla...
Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more
Editor crashes while clicking on Overrides window in instance of name ba...
Steps:1. Create a new project2. Add Cube GameObject to Hierarchy3. Drag it to Project Browser4. Drag it to Project Browser one more ... Read more
Hard Crash when inspecting Entities in Visual Studio Debug Mode
How to reproduce:1. Start a new project in Unity2. Add the Entities package (preview currently)3. Add the "DebugCrashScript.cs" scri... Read more
Bone Markers aren't scaling together with a Custom Editor Window using P...
How to reproduce:1. Open the attached "case_1134881-AspectRatioBug" project2. Open the custom window by going to AspectRatioBug >... Read more
Unable to return to Windowed View when using Full Screen Switch on a re-...
Steps to reproduce:1. Open Project "FulscreenBug"2. Build for WindowsStandalone with the chosen settings3. Run the Player4. Toggle F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked