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0
votes
Won't Fix

[Mobile] When Draw Instanced is enabled, Spot Light intensity is extreme...

Terrain

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Apr 23, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open attached project; 2. Switch to Android Platform; 3. Build and run the "11_LightingScenarioTest" scene to Andr... Read more

2
votes
Won't Fix

[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled

Terrain

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Apr 23, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open attached project; 2. Enter "9_Realtime GI" scene; 3. Build and run on Android devices; 4. When app launches, ... Read more

0
votes
Duplicate

[.NET 3.5] Trying to reach interface that was not implemented properly, ...

Scripting

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Apr 28, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open repro project 2. Play 'Main' scene 3. Using WASD control player to collide with the dark tiles Expected vs Ac... Read more

0
votes
Not Reproducible

[2018.1 and earlier] Crash in PhysX::SQ::Populate when using applyShapeT...

Visual Effects - Legacy

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Apr 27, 2018

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Version/s: 2017.3.1p4, 2017.3.1f1

To reproduce: 1. Open project 2. Make sure, that Size over Lifetime is enabled in 'FxWpnHeavyBurstFireBlasterProjectile' prefab 3. P... Read more

0
votes
By Design

Package Manager doesn't update UI after fetching dependent packages

Packman

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May 01, 2018

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Version/s:

HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more

0
votes
Won't Fix

[iOS] Asset Bundle build causes "Could not produce class with ID ..." er...

Asset Bundles

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Nov 17, 2015

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Version/s: 5.2.2f1

Reproduction steps: 1. Open the attached project "New Unity Project"; 2. Open the aaa.unity scene; 3. Build the asset bundles of thi... Read more

0
votes
Won't Fix

Dynamic link library initialization failed in Player, but works in Editor

Windows

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Apr 16, 2018

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Version/s: 2017.2.0a1, 2017.3.0f3

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter Play mode and See an output "libTest says: " 3. Build the project w... Read more

0
votes
Fixed

[MSE] In Play Mode, inconsistent Lighting settings warning is thrown whe...

Progressive Lightmapper

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Apr 28, 2018

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Version/s: 2018.2.0b2

When GI is disabled, it is expected that this warning is not displayed: "Your current multi-scene setup has inconsistent Lighting se... Read more

0
votes
Fixed

[ReflectionProbes][HDRP] Default reflection probe is not disabled during...

Package: Scriptable Render Pipeline HD

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May 01, 2018

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Version/s: 5.2.3-preview

In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more

0
votes
Duplicate

[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...

CodeEditors

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Apr 27, 2018

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Version/s: 2018.2.0b2

To reproduce: 1. Create a new project 2. Add new c# script to project 3. Click to open a newly created script Expected: one instanc... Read more

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