Search Issue Tracker
[Mobile] When Draw Instanced is enabled, Spot Light intensity is extreme...
To reproduce: 1. Open attached project; 2. Switch to Android Platform; 3. Build and run the "11_LightingScenarioTest" scene to Andr... Read more
[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled
To reproduce: 1. Open attached project; 2. Enter "9_Realtime GI" scene; 3. Build and run on Android devices; 4. When app launches, ... Read more
[.NET 3.5] Trying to reach interface that was not implemented properly, ...
To reproduce: 1. Open repro project 2. Play 'Main' scene 3. Using WASD control player to collide with the dark tiles Expected vs Ac... Read more
[2018.1 and earlier] Crash in PhysX::SQ::Populate when using applyShapeT...
To reproduce: 1. Open project 2. Make sure, that Size over Lifetime is enabled in 'FxWpnHeavyBurstFireBlasterProjectile' prefab 3. P... Read more
Package Manager doesn't update UI after fetching dependent packages
HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more
[iOS] Asset Bundle build causes "Could not produce class with ID ..." er...
Reproduction steps: 1. Open the attached project "New Unity Project"; 2. Open the aaa.unity scene; 3. Build the asset bundles of thi... Read more
Dynamic link library initialization failed in Player, but works in Editor
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter Play mode and See an output "libTest says: " 3. Build the project w... Read more
[MSE] In Play Mode, inconsistent Lighting settings warning is thrown whe...
When GI is disabled, it is expected that this warning is not displayed: "Your current multi-scene setup has inconsistent Lighting se... Read more
[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce: 1. Create a new project 2. Add new c# script to project 3. Click to open a newly created script Expected: one instanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map