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Won't Fix

Votes

2

Found in

2017.4.1f1

Issue ID

1029320

Regression

No

[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled

Terrain

-

To reproduce:
1. Open attached project;
2. Enter "9_Realtime GI" scene;
3. Build and run on Android devices;
4. When app launches, press "Enable/Disable Draw Instanced" a few times and examine terrain.

Result: inconsistency between instanced terrain and non-instanced terrain(see the attached screenshot and gif).

Reproduced with:
Version 2018.2.0a6 (6822e3ba621c)
Tue, 24 Apr 2018 23:10:10 GMT
Branch: graphics/terrain/gpu/staging/r8g8/remove-r16

Devices under testing:
Reproduced with:
-Xiaomi MI 5
GPU: Adreno (TM) 530
CPU: Snapdragon 820 (MSM8996)
OS: 7.0
-Xiaomi Mi Max
GPU: Adreno (TM) 510
CPU: Snapdragon 650 (MSM8956)
OS: 7.0
-Google Pixel 2XL
GPU: Adreno (TM) 540
CPU: Snapdragon 835 (MSM8998)
OS: 8.0
-Samsung SM G950U
GPU: Adreno (TM) 540
CPU: Snapdragon 835 (MSM8998)
OS: 7.0
-Lge LG H815 (G4)
GPU: Adreno (TM) 418
CPU: Snapdragon 808 (MSM8992)
OS: 6.0

  1. Resolution Note (2018.3.X):

    Not likely to be fixed soon

Comments (1)

  1. JasonBooth

    Nov 26, 2021 16:31

    would be nice if Unity kept known issues like this somewhere for people to be able to find out. I've had dozens of people run into this over the last few years, spent many hours of my time helping them work around it, and all along Unity has known it was an issue, and could have saved us all that time.

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