Search Issue Tracker
[iOS] Texture sampling incorrect on iPhone 6
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Run the build on a device via Xcode. 4) Press the 'Bigger' UI... Read more
Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device. 2. In-game enable Call Clear() checkbox 3. Right after that rotate device No... Read more
Audio assets are significantly larger in runtime memory compared to olde...
Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce: 1. Open attached project... Read more
Prefab Utility changes unrelated field of prefab
Reproduction steps: 1. Open the attached project. 2. Select "Assets > Resources > Weapons > Weapon421" prefab. 3. Change "Tier" fiel... Read more
EditorGUI Textfield cursor problem fixed height and different alignment
Steps to reproduce: 1. Download and open attached project "Editor-textfield-error.zip" 2. Open custom editor window under Window -> ... Read more
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce: 1. Open attached project 2. Add "main" scene to build settings 3. Build WSA Universal 8.1 SDK 4. Error is printe... Read more
When multiple Scriptable objects are defined in one file, references are...
1. Open project user attached in responded message 2. Create My Object 1 using Assets -> Create menu 3. Restart Unity. Notice that ... Read more
JsonUtility.FromJson handles NaN value of float/double incorrectly
Reproduction steps: 1. Open the project 2. Open the "Editor Test" window 3. Run the tests 4. Notice the results Actual result: Valu... Read more
Scrollview do not reset its view position when set to Clamped
Reproduction Steps: 1. Open the attached project and run Main scene. 2. Press "Add" button 10 times or so. 3. Scroll both scrollview... Read more
Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...
Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"