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Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip while project is running in playmode with profiler open



Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open.

To reproduce:
1. Open the attached project.
2. Open the "Menu" scene.
3. Open profiler window.
4. Enter play-mode.
5. Press on one of the buttons in the game window so that the song starts playing.
6. Observe Unity crashing

Expected: Unity does not crash when profiler is open
Actual: Unity crashes when profiler is open

Note: if profiler window is not opened, Unity does not crash.
Unity with profiler window open does not crash with "Destroy(PreviewAudio)" on 130th line of "SongSelection" script commented out.

Reproduced on: 5.4.0f3, 5.4.0p3, 5.5.0b2

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