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Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...
How to reproduce:1. Open attached "savePrefabAsset.zip" project2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "Nul... Read more
RectTransform.rect on a Canvas is not updated immediately after reactiva...
Repro steps:1. Open QA attached project "repro_1116547"2. Enter Play Mode3. Observe the Console Actual: All values of the RectTransf... Read more
Animation behaves differently in Edit and Play modes when animation's Ba...
How to reproduce:1. Open the attached project named "Case_1117299"2. Select the "New Timeline" and Play the Timeline Preview. Observ... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project2. "Build Settings"3. "Android" -> "Switch Platform" Expected Result: Pla... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce:1. Open attached project2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
[Editor] Creating a new project with "High-Definition RP (Preview)" temp...
When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to r... Read more
[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce:1. Open original project2. Use "Window -> UIElements -> ScrolViewTest"3. Open Profiler, deep profiling on, ... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win2. Observe how the colors are organized.3. Repeat for OSX... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project2. Enter Playmode3. See Console output Expected Result: Result stays '0' a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code