Search Issue Tracker
Game objects marked as "HideFlags.DontSave" are not shown in hierarchy t...
Reproduction steps:1. Open attached project.2. Check the script in "Assets/Editor/HideFlagsTest".3. In the Main Menu toolbar go to "... Read more
Polygon type sprites do not work as source images for UI elements
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice it has 3 UI Images in the scene, each of them has a di... Read more
Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
[iOS][WebRequests] UnityWebRequest returns empty downloadHandler
UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce:1. Deploy t... Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more
Single line text can be put to another line though script using \n
Steps to reproduce: 1. Open attached project "ET2.0"2. Open scene "repro"3. Run scene and notice that text appears in the second lin... Read more
StackOverflowException if dropdown menu Value is set to non existing Opt...
Steps to reproduce: 1. Open attached project "ET2.0.zip"2. Open scene "repro"3. Run scene4. Click on any option of dropwdown5. Stack... Read more
Changing InputField type from multiline to single line doesn't clear new...
Steps to reproduce: 1. Open attached project "multiline.zip"2. Open scene "repro"3. Run it4. Into the InputField, enter some text (t... Read more
Nested Canvas Layouts Break on Play Mode / Reloading Unity
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Resize the canvases so they appear as in the screenshot4. Play ... Read more
Crash with "Animator.Update" within "StateMachineBehaviour.OnStateEnter"
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Play the scene.4. Select "Main Camera" game object in hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed