Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.1f1
Issue ID
730276
Regression
No
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results in corrupted UV coordinates in play mode
Steps to reproduce:
1. Open attached project
2. Open scene "rot_bug_repro"
3. Open sprite packer window
4. Set sprite packer policy to Default
5. Run scene and notice that sprites are rendered correctly
6. Stop the scene and open sprite packer window again
7. Set policy to tight rotate enabled
8. Run scene again and after sprites are packed, notice that result view is different than previously (and corrupted)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
JonPQ
Aug 03, 2018 17:08
not fixed in 5.6.3p3 pro, using unity new Ui (sprite mode single , mesh tight)