Search Issue Tracker
Won't Fix
Votes
4
Found in
Issue ID
730379
Regression
Yes
Game objects marked as "HideFlags.DontSave" are not shown in hierarchy tab after playing the scene
Reproduction steps:
1. Open attached project.
2. Check the script in "Assets/Editor/HideFlagsTest".
3. In the Main Menu toolbar go to "Hide Flags Test" > "Create test object" (Created with editor script)(As shown in attached picture).
5. Notice, that "TestObject" is created.
6. Play and stop the scene.
7. Notice, that "TestObject" is not shown in hierarchy tab.
8. In the Main Menu toolbar go to "Hide Flags Test" > "Check test object".
9. Notice the message in the console window("Test object exists. Hide flags are DontSave").
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Frederic Zindagi
Oct 23, 2015 01:32
This sounds somehow similar to an issue we're seeing at Zindagi: when playing in the editor, some (not all) of the prefabs we instantiate at runtime don't how up in the hierarchy window, which makes it impossible to find them / inspect them / modify their values.
This is a huge productivity impediment, which is preventing us from upgrading to 5.2