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Test Runner dlls from different assemblies expand and run simultaneously...
Steps to reproduce:1. Open Project "TestRunnerExpandBug"2. Open Test Runner3. Expand and run dlls from one of the Assemblies Expecte... Read more
Package Manager throws "Input string was not in a correct format" error ...
To reproduce:1. Go to Region & Language Settings in Windows2. Change "Country or region" to "Poland"3. Change "Windows display l... Read more
Generated shader code ignores the type of the variable passed when passi...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
Editor silent crashes when SpriteShape Profile with more than 67 sprites...
Reproduction steps:1. Open the attached project named "Case_1118394"2. Apply "68SpritesPerAngle" shape profile to the SpriteShape Ex... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce:1. Open the user's project2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject d... Read more
Memory Leak in MonoScript is caused by creating a nested Class that is i...
How to reproduce:1. Download the user-submitted script(MemoryTest.cs)2. Create a new Unity project3. Import and attach the script on... Read more
The Sorting Orders of Animated SkinnedMeshRenderers are not Animated in ...
When importing an Animation from a Project earlier than 2018.2.7f1, the Sorting Orders of animated SkinnedMeshRenderers are supposed... Read more
[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...
How to reproduce:1. Download attached project2. Change Platform to WebGL3. Press Build and Run Actual result: Scene is not loaded, P... Read more
[GPU PLM] AI denoisers do not work with GPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings window and make sure that ... Read more
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro:1. Create a new proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size