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0
votes
Fixed

[shaders] UNITY_VERSION macro is not correct in surface shaders

Shaders

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Nov 17, 2016

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Version/s: 5.5.0b10

STR: 1. Open the project 2. Click on NewSurfaceShader in assets 3. Notice the compiler error Expected: compiler error doesn't appea... Read more

0
votes
Fixed

[Metal] Warping geometry with Blend Shapes

iOS

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Nov 18, 2016

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Version/s: 5.4.1p4

Reproduction steps: 1. Open the attached project. 2. Make sure "Metal" graphics API is selected. 3. Build and run it for iOS. 4. Cli... Read more

0
votes
Fixed

WebGL plugins do not define UNITY_WEBGL

WebGL

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Nov 15, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1. Open User's attached project 2. Select Test.cpp and make sure WebGL is enabled in the Inspector Window 3. Bui... Read more

0
votes
Duplicate

Unresponsive UI objects on second display when Canvas render mode is wor...

UI

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project 2. Open build settings and add "1" scene 3. Build and run for standalone 4. Interact wi... Read more

5
votes
Duplicate

[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2

Profiling

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Nov 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Build for IL2CPP compatible device (Android) 3. Attach profiler to device 4. Go to W... Read more

3
votes
Fixed

[OSX] Flickering when resizing standalone game window

MacOS

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Nov 18, 2016

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Version/s: 5.4.3f1

STR: 1. Open the "MainScene" in the project. 2. Build and run the scene 3. Resize the window Result: you can see the window flickeri... Read more

1
votes
Won't Fix

Enabling Align By Geometry changes Rect Transform's Height if the object...

uGUI

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Nov 11, 2016

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Version/s: 5.4.1f1

Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more

0
votes
Won't Fix

[Maya] Vertices for blendshapes get attached if normals for model are im...

Asset and Scene Management

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Nov 13, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported 2. Drop both models to scen... Read more

0
votes
By Design

Particle systems spend processing time on collisions for unused layers

Shuriken

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Nov 17, 2016

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Version/s: 5.4.2f2

This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce: 1. Download and open the attached proj... Read more

0
votes
Fixed

Mesh compression causes UVs to come in as NaN

Graphics - General

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Nov 17, 2016

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Version/s: 5.4.2p3

Reproducible with: 5.6.0a3 5.5.0f1 5.4.3f1 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_proj... Read more

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