Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.7f1
2019.1.0a1
2019.2.0a1
Issue ID
1134780
Regression
Yes
Undo removes wrong motion from Blend Tree when "Add Motion" was done from Blend Tree node's right-click context menu
How to reproduce:
1. Open attached project "case_1134780-AddMotionUndoIssue"
2. Left-click the "Cube" AnimatorController in the Project Window to see it in the Animator Window
3. Double-click the "Blend Tree" node to see its contents
4. Left-click the BlendTree node in its context to see it in the Inspector
5. In the inspector click the "+" symbol and select "Add Motion Field" and select "AnimationOne"
6. Repeat the previous step but with "AnimationTwo" instead of "AnimationOne"
7. Left-Click inside of the Animator Window to set focus
8. Right-click the "BlendTree" node and select "Add Motion" from the context menu
9. Press Ctrl+z or go to Edit -> "Undo Added BlendTree Child"
Expected result: the empty animation is removed from the list
Actual result: the last animation in the list is removed i.e. "AnimationTwo"
Reproducible with: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2017.4.23f1
Note: step 7 is necessary for the problem to reproduce (the focus can be shifted anywhere as long as it goes off the Inspector). Also, that "Automate Threshold" checkbox in the BlendTree's inspector has to be turned off (it is only present with two or more motions in the list)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU performance regression
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
Add comment